Movement rules
Ewaz celestial movement how does what is happening in the world affect that which is happening outside of our electro magnetics sphere. The things which happen outside of this sphere affect that which happens inside this sphere.
Raido Newtonian rules of movement
Pertho, devises and machines rules of movement
Ewaz, other worldly rules of movement. section.
Ewaz
celestial movement how does what is happening in the world affect that which is
happening outside of our electro magnetics sphere. The things which happen outside of this
sphere affect that which happens inside this sphere.
The rules of
motion that govern the application of how celestial bodies work and interaction. The rule of the motion. Not the placement in the sequence but the
rule of how the motion works.
Movement rules
Raido Newtonian rules of movement
Pertho, devises and machines rules of movement
Ewaz, other worldly rules of movement. section.
1. Navigation, how Erdology created map making, geometry, and how to navigate.
a. symbolic representations of land masses,
b. symbolic navigation showing how to circumnavigate.
c. Map making, what is where,
i. Weather patterns,
ii. Currents
iii. Land masses,
iv. Mountains,
v. Plants,
vi. Minerals,
Once you have the basic meanings and flow of how the information sequence work. You can then start to add with this math.
Now that may seem a simple thing but this math works quite a bit different than the math you are used to. This math starts out and is designed around the concepts and ideas that I first thought up the history of how this stuff could have been invented in the first place. When you put into perspective how the possible origins are then the math formulas are then easy.
Now even though this is mentioned a hundred times on this web site, this is the main reason that glacier age and the significance of a glacier age is so vitally important to how this whole thing was made to begin with. You see this is what happens during a glacier age.
First you have the facts.
You have to find food, shelter, clothing, protection which is different than shelter, warmth, and keep a keen look out for animals other tribes you need to keep in contact with, as well as the emigrational patterns of your food source.
So keeping this in mind, your math has to be based on how 2+2=4 since in actuality that quotation makes less sense then aewfa and aerfwaw mean ojhioph. With out a solid frame of solid reference that is dependable will not change and completely understandable by all sides, a arbitrary number and arbitrary quotation of math means absolutely nothing when you have to figure out how to live.
So then I looked at their surroundings, a glacier face which is in constant motion, forward and backwards. With that motion forwards and backwards your temperate zone the ¼ mile to 2 mile area starting from the face toward the equator which is a fairly consistent 65 to 70 degrees, unless the glacier is on the move in which case the temperate zone no longer exists for a short period of time. A blizzard can dump upwards of dozens of feet of snow, and the temperature can drop so much that unless your understanding of the cycles of nature are dead on the ball you and your tribe freeze, starve or are eaten by predators that are tons bigger than you and have sharp several inch long blades on the end of there appendages.
So you develop a math and navigation based on tracking what is where, from very specific points of view. The first point of view is yourself, Fehu the single forward count is where everything is compared to where you are at this second in time.
The 2 count is where you are to any one given fixed or stagnant point.
The 3 count is where you are and at least 2 other stagnant points.
Now this is where things get odd
Since the fixing here you are becomes a measure of not a 3 d universe, xyz becomes a wow, too little information too late to do any good. You need to know the exact movement points of the 6 directions around you. You being 7 and 8 is where you want to be.
So the math and navigation becomes one and the same.
The counts
1. Fehu the first sequence of counts. Now a fine note to remember, each wing inside
each back, up, down, forward, right, left, center, destination has its own
internal count, since each is its own arm stretching out from the origin
point. The back is always stretching
backwards from the event, back is always back in time. The forwards is
always destination. Up is always moon,
sun, stars and the upper atmosphere, down is always the planet, left is the
influences of the world around you at this point, and right is how you are
affecting the world around you as you pass by.
Now this is also in planetary alignment. So the up and down are easy but
the forward and back are not. The only
real question is: where exactly are the
arms of the main event pointing, and where is the destination? The main arms are pointing, along the longitude
and latitude lines. Forward and back, right and left are always on the
laterals, the true right left destination and backwards is the indication of
the exact angle you are traveling on and in.
i.
what this actually is, is a mathematical
representation of the Kabbalah, the tree of life, the Edda 9 worlds, the basics
of navigation, and most importantly the missing pieces from the Fibonacci
numbers. The
more I work with the Fibonacci, the more I realize that even though Fibonacci
was came up with this theories thousands of years
later. The research he did into the solid facts of how the earth and its
sequences and cycles work are reflected perfectly in the ancient evidence I
have gathered. The ancient definitions put with the math of Fibonacci, and you
have something to truly work with. Now
for this I have added from a base of 9 added the 2 that are hidden, now I did
not put them in the correct places mostly out of not enough time to design a
really good graphic, I just wanted to get the ideas down. But then I thought 11 well that is 2 under
the 13 so I added a ball upwards and downwards the center horizontal plumb line
to indicate a future and past travel points.
1. brown ball. The center fixed position of the Electro-Magnetic
bottom.
2. a
gray ball above and to the left of the brown ball.
3. the
orange ball to the right of the gray ball.
4. the
white ball directly above the brown ball, this is the world below the center
ball green. This is the current fixed
position of just below the center fixed point. There are 2 below points in navigation. Let me
give an example based on the earth, the earth in this case would be the white
ball below the green ball. The green ball would be you traveling around the
earth. But the white ball is also
traveling around and it has a navigation pull and fixed transition points to
the brown ball.
5. purple, this is the behind green ball. This is technically either from where you
came or your 6 behind you, what ever your current orientation of what is behind
you on the path. Or this is the
direction south.
6. yellow ball, in front of you. forwards, or north,
7. red, this is to the left side but it means to the right, or
fire, east
8. blue, water left.
9. white ball of the sky above
10. white above that is the fixed point of above the planet.
11. half ball to left, this is behind you
12. half ball to right this is where you are going
13. the
white at the center bigger than the green this is the earth. The green on top is the object traveling on
the earth, so you have your 12 fixed points of navigation and the fixed you
position of the green where you are going.
b. Fehu inside the number one count. What are establishing the priorities? Now this is the one count. Which means that
this begins the one count; everything is about the goings on and happenings of
the one. The center is the only thing
being counted. One of the major parts to
the extended counts is also the idea of a fixed point in space. This fixed point in space on a galactic scale
is an important point since the one count is earth. In the 2 count the points are the earth and
either the sun or the moon depending on the specifics of the count. In extended count 3, the fixed points are the
earth, the moon and the sun. In the
intervening times and ideas. The internal counts of the 1 2 3 are that the
internal counts are then the various objects that move freely with in the 1 2
and 3 counts. Things get really
interesting when you start dealing with a 5 count since more than a 3 count
means you have so many objects to track that math becomes celestial math, and
the only real questions are, what are the objects to track?
i.
Fehu the first Ætt. This is the count of where the center has
been. The center is in the single count the purpose of the count. What the center is doing is the very point to
this single Fehu count. This can be
associated with past
1. Ætt
Fehubefore the
past, where something has come from, this is where the priorities are set.
2. Ætt
Haggalaz the present, where something is in the here
and now. And where something will be going into the future. The orientation passes from 1 to 8 on this
journey are the orientation points of navigation. The actual journey is multiple combinations
of the entire sequence. Fehu– Daggaz.
That line between 1 and 8 is there as a presentation that the
orientation lines of continuity between the fixed 8 points, and the fixed Ætts,
and the journey from 1 – 8 are different. Since the path of 1-6 is aligned
according to the fixed points not necessarily talking about the journey itself. The journey itself is almost always according
to a fixed orientation line of confluence.
Something else of alignment and polarity is the fact of the dark grey
inner sphere and the lighter grey outer sphere.
These are representational spheres of the step process of growth and any
one thing starts at the center of 1 but then as the lesson and structure of
progressive lines starts coming together.
Then that single simple little center concentrated not much becomes
solid structure based on the amount of time that structure has had time to
formulate itself. Think of the blue
sphere at the center as Ætt Fehu, the dark second sphere as Ætt Haggalaz, and
the lighter outer sphere as Ætt Tiwaz.
As the progression of stages/steps over the course of time.
1. 1
Fehu center
2. 2
Uruz
down
3. 3
Thurasaz up
4. 4
Ansuz back
5. 5 Raido forward
6. 6
Kannaz
left
7. 7 Gebo right
8. 8
Wunjo destination
3. Ætt
Tiwaz in Haggalaz there is immediate fixed
future. that is a is the immediate now
right this millisecond and then in a few second, minutes, hours, days, weeks,
months, year. The 8 is the fixed point
at which is the next set fixed Daggaz. But this Ætt
of Tiwaz is the next sequence of what happens next in the greater
world see there are some actions that
are set in stone fixed that just about no matter what happens those 8 Wunjo
will happen and be guaranteed. And then there are some like Ætt Tiwaz that are
the not yet created possibilities of what could happen based on decisions that
are still in the works that have not happened yet. This section or Ætt is all
about making the decision about working with the present and right here right
now, and the decisions that have already been made that will get you to the
fixed Wunjo.
ii. Haggalaz second Ætt this is where the center is now. This can be associated with present
1. . Haggalaz back
2. Nauthiez
up
3. Isa down
4. Jera forward
5. Eiwaz right
6. . Pertho left
7. Alhaz center
8. Sowillo destination
iii. Tiwaz third Ætt this can be associated with future or the actually 8 count.
1. Tiwaz
back
2. Bircano up
3. Ewaz down
4. Mannaz forward
5. Laguz right
6. Ingwaz left
7. Othallo center
8. Daggaz destination
c. Uruz inside the number 2 count. Establishing the strength/fuel of any given
situation. A second fixed point in the
universe.
d. Thurasaz inside the number 3 count a third fixed
point.
e. Ansuz inside the number 4
f.
Raido inside the number 5
g. Kannaz inside the number 6
h. Gebo inside the number 7
i.
Wunjo
inside the number 8
2. Haggalaz
a. .
Haggalaz inside the number 9
b. Nauthiez inside the number 10
c. Isa inside the number 11
d. Jera inside the number 12
e. Eiwaz inside the number 13
f.
. Pertho
inside the number 14
g. Alhaz inside the number 15
h. Sowillo
inside the number 16
3. Tiwaz
a. Tiwaz inside the number 17
b. Tiwaz inside the number 18
c. Ewaz
inside the number 19
d. Mannaz inside the number 20
e. Laguz inside the number 21
f.
Ingwaz inside the number 22
g. Othallo inside the number 23
h. Daggaz inside the number 24
1. The Sabbats throughout the Year
a. Yule: December 21, the beginning of the Gregorian New Year. This is a time to draw within your self. The coming year will bring new experiences which will continually reshape your reality.
b. Imbolc February 2, begin coming into yourself, spring is coming. This is a time to begin coming out of your shell discovering how you are and where you are coming from, begin working on your future.
c. Ostara March 21, the beginning of spring. Start working with and bringing about what you planned on during the long winter rest. A new year of growth is up on you.
d. Beltain April 30-May 1. May day, A time of rich celebration, summer is coming, you need to get out enjoy life, and prepare yourself for the summer of abundant activity.
e. Litha June 21, Midsummer, This is a time to celebrate who you are and what you are doing, a time to achieve the best out of life you can.
f. Lughnasadh August 1, the approach of fall, Midsummer, Finish the projects of summer; prepare yourself for the changes which will proceed the changing cycles to the seasons and your life. Finish preparing the crops.
g. Mabon September 21, Harvest, Finish up the details which have occupied your time in this year. Prepare yourself for the coming of fall by finishing what you can.
h. Samhain October 31, Fall, The end of the old cycle, the beginning of the new cycle. The coming winter a time to withdraw within yourself and begin the process again
As the earth goes around the sun, these 8 times of year have been long regarded as special or holy times of year. Now with my research I can tell you that these 8 time of year are special markers used by the ancients to give them the fixed points not only in space but on this planet. For use in everything from determining the proper layout of the earth sciences, but also to give themselves a proper measurement tool to determine exactly not only where they where but what was going to happen next to their world.
See even storms can be predicted by the days/minutes between the Sabbats. If the earth is rotating especially fast, that is a key indicator that more then usual storms are happening. If the earth is rotating especial slow, there is more days between the Sabbats. Which tells anyone that pays attention to the counts the weather patens of the planet. Now this might now sound like a life and death thing to you, but to the ancients living either during the last ice and or after the last ice age. knowing exactly when the glacier was going to move, the day and a good idea of how much it was going to move was literally life and death.
If you know the exact minute/second that the earth is going to be on one side of its orbit, and you know the exact minute that the earth is going to be on the other side of its orbit, and you know the exact to the minute amount of time between the Litha day and the yule day. You then have a good idea of the amount of space in the orgit of the planet.
If you have a good idea of the space, then to figure out a more presise space width of the sun and earth you take the measurement of the average shadow mid winter and mid summer and compare the ratio together. Use your 8 d geometry and you then have a good idea of the width of each body in the celestial orbit and you also have a good idea of where the sun is. since the sun may or may not be dead center through the entire orbit.
This is the basics of celestial and planetary navigation, they had all the tools they needed.
They even knew the meanings of each and every step inside each repeat loop count. Form somethings beginning to somethings end and how the transformation happened between the first count of beginning to end to the second count of beginning to end. Hence the ancients had a very advanced form of math.
In this section we are talking about the arms of the count. The arms are a very specific from of the indo European scicne. Now their science has a xyz arms. But they have no reference to distance or to a set stages along there arms.
Symbolic scince is so presise that the arms os symbolic science are not only distance marked but they are also stages marked. They are not only a 3 d map of space. But they are a 8 d map of space and time. Since the center is always 1, 2-7 are the 6 dicections leading away from the center. And 8 is always the desitantion.
math navigation distance
Science
math celestial navigation
A radius of the sun
B center of the sun
C radius of the earth
D center of the earth
E the side of the earth sphere that is always towards the sun
F the middle point of the earth as it travels around the sun
G earth that is always pointed away.
H from Litha to yule half a year take a circumference circle and from the closest through the middle to the outside, that measurement is the wideth of the planet.
I the sun’s shadow on the earth
J the exact width of the planet
K moon
L the moons shadow in the earth, reflected from sun.
33 celestial motion
Erdology is about this specific
planet. Partilay the motions and counts of the moon
but mosly this planet.
But there are far more planets and
suns then just this planet. So this is
specifically about the interaction between this planet and other plaents.
A part of this section is
astrology, the interaction between this planet and other planets. On an electro magnetics vibration and pulse way.
In Symbolic Science 33 Ewaz celestial bodies
is about the interaction and motion of all celestial bodies. This is about the motion and interactcions of just this specific planet with other
celestial bodies.
11 11 |
the one count |
|
|
A |
B |
10 |
Fehu the first Ætt. |
|
Name |
|
|
12 |
|
|
Fehu |
|
|
13 |
|
|
Uruz |
|
|
14 |
|
|
Thurasaz |
|
|
15 |
|
|
Ansuz |
|
|
16 |
|
|
Raido |
|
|
17 |
|
|
Kannaz |
|
|
18 |
|
|
Gebo |
|
|
19 |
|
|
Wunjo |
|
|
20 |
Haggalaz second Ætt |
|
|
|
|
21 |
|
. |
Haggalaz |
|
|
22 |
|
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Nauthiez |
|
|
23 |
|
|
Isa |
|
|
24 |
|
|
Jera |
|
|
25 |
|
|
Eiwaz |
|
|
26 |
|
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Pertho |
|
|
27 |
|
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Alhaz |
|
|
28 |
|
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Sowillo |
|
|
29 |
Tiwaz
third Ætt |
|
|
|
|
31 |
|
|
Tiwaz |
|
|
32 |
|
|
Bircano |
|
|
33 |
|
|
Ewaz |
|
|
34 |
|
|
Mannaz |
|
|
35 |
|
|
Laguz |
|
|
36 |
|
|
Ingwaz |
|
|
37 |
|
|
Othallo |
|
|
38 |
|
|
Daggaz |
|
|
11 |
|
|
|
A |
B |
11 |
Fehu the first Ætt. |
|
Name |
Ætt sphere back. |
Navigation map through time. Using the
Futhark as navigation from past, present, future east west top bottom |
12 |
|
|
Fehu |
Center |
|
13 |
|
|
Uruz |
South |
|
14 |
|
|
Thurasaz |
Bottom |
|
15 |
|
|
Ansuz |
Top |
|
16 |
|
|
Raido |
Near future |
|
17 |
|
|
Kannaz |
Resent past |
|
18 |
|
|
Gebo |
north |
|
19 |
|
|
Wunjo |
where one is going next |
|
21 |
Haggalaz second Ætt |
|
|
Ætt sphere of present |
|
22 |
|
. |
Haggalaz |
Past |
|
23 |
|
|
Nauthiez |
Present |
|
24 |
|
|
Isa |
Future |
|
25 |
|
|
Jera |
Time |
what time is happening to
accomplish the journey |
26 |
|
|
Eiwaz |
Creation |
the creation process that takes
from one step to another |
27 |
|
. |
Pertho |
Mechanical movement |
The journey from the center of
the past, present future |
28 |
|
|
Alhaz |
Animal |
What is happening in the
surroundings |
29 |
|
|
Sowillo |
Lessons learned over a longer
period of time |
|
31 |
Tiwaz
third Ætt |
|
|
Ætt sphere of future |
|
32 |
|
|
Tiwaz |
|
|
33 |
|
|
Bircano |
|
|
34 |
|
|
Ewaz |
|
|
35 |
|
|
Mannaz |
|
|
36 |
|
|
Laguz |
|
|
37 |
|
|
Ingwaz |
|
|
38 |
|
|
Othallo |
|
|
39 |
|
|
Daggaz |
|
|
11 |
|
|
|
A |
B |
11 |
Fehu the first Ætt. |
|
Name |
Ætt sphere back. |
Navigation map through time. Using the
Futhark as navigation from past, present, future east west top bottom YGGDRASIL, World Ash Tree THE
WORDS OF ODIN THE HIGH (Odin's
Quest of the Runes.) 137. I know I hung on that windy Tree From the Havamal (Bray p 103)
Yggdrasil (pronounced
egg-draw-sill) is known as "The World Tree, "
The Ash Tree," "The Yew Tree," and "The World Ash
Tree." The Yggdrasil is more commonly referred to as a Ash Tree in most translations and by most
researchers of Medieval literature studies. The Yggdrasil is sometimes
spelled with two "l's" as in Yggdrasill
and sometimes with one "l" as in Yggdrasil. When
spelled with two "L's," it has been assumed to be the connection of
Odin's horse to the World Ash Tree. (The above drawing is my
artwork and is copyrighted.) Again, this is my
ever changing Gnosis and revelation concerning the Yggdrasil. As I
study and learn more, this page may change! Introduction: At the end of the
last ice age, the great glaciers that capped Life in the north
was hard for the nomadic tribes that decided to settle along the north seas
for they could go no further North. The Frost Giants sent bitter storms
howling down from the mountains. Wild beasts, trolls and evil spirits
lurked in the pathless forests, and strange monsters wrecked their
ships. The northern tribes were tough but were also protected by their
own Gods! They honored the All Father, Odin, first among the Æsir Gods
and his realm was made up of Nine Worlds: Asgarðr (AHZ-gahrd) The realm of the Æsir Gods and Goddesses.
Represents individuality, ones highest plane, ones higher self,
spirituality. It contains many halls and houses with " Within Asgarð: Asgarð is home of the
Gods, the Æsir. Valhall, the hall of the
dead warriors is here. Also, Hliðskjálf,
the place that Odin could see the whole world. Idavollr
lies within Asgarð as well. Gladsheimr
is the temple of the Gods and Vingólf (Gylaginning 13) is the temple for the Æsir Goddesses. Iðavollr also lies within Asgarð and is described as vollr,
a field, a place, to flow together, to ramble to take a pleasant walk. This
is the mythical plain, the plain of Ida. Ida was my mother´s name and
I often wondered what her name meant. One of the meanings of Idavollr meant the field of continually renewing,
rejuvenating. I found this most interesting. BIFROST (BEE-frost) is the
icy fiery rainbow bridge guarded by Heimdallr that
connects the world of humans to the world of the Gods. It is said that
the Gods and Goddesses must cross this icy fiery rainbow to travel from Asgarðr to the Well of Wyrd
and back daily. Below Asgarðr and above Midgarðr
is: Lojossalheimr
is
the world of the light elves containing sub-strata of halls or abodes of
white light. This is where the brightness of the human intellect (hugh) is derived. Around Midgard/Midgarðr
representing the four directions and the elements are: NORTH Nilfheim (NIFF-el-hame) is the origin of all the waters and is enveloped in
Ice. Known as the SOUTH Muspelheimr (MUS-pel-hame) is the fiery sparks
of life and all forms of positive energy. It is a creative force and
the opposite to North in polariety.
Between North and South is the balance of Ice and Fire that make Midgarðr possible for life to survive. It is too
hot to survive in MuspelheimR and it is too cold to
survive in Nifhlheimr. Only on the outer
edges closest to Midgarðr can life survive. The
element of South in my tradition is represented by Fire. WEST Kingdom of Vestri, Vanaheimr, (over the waters) Vanaheimr (VAH-nah-hame) the land of Vanir (ON)
are the fertility Gods and Goddesses. They represent harvest, fruition,
productivity, personal growth and the cycles of the Seasons. The
attribute of this direction is feelings and intuition. The rains
usually come from the West. In my tradition West is always represented
by the element of Water. EAST Kingdom of Austri, Jotunheimr, (in the mountains
to the east) Jutunheimr (YOH-tun-hame) The east
is the realm of the "giants" known as "Jotunar".
While Vanaheimr is represented by cycles
that are according to nature's consistant time
clock, Jotunheimr is the realm of constant
change and evolution. It is the power of change that could result in
destruction. The winds from the East always bring change and sometimes
destruction. The destruction usually brings about a sudden change
necessary for either good or bad. East represents thinking and logic
and in my tradition and is represented by the
element of Air. Midgarðr (MID-gahrd) The level where we (humanity) are now and this is
our reality. Known as middle Earth it represents the personality, ones Ego,
our conciousness, or lower self. Midgarðr is part of the stability of order within the
Nine Worlds that includes Asgarðr,
and Lojossalheimr. Below Midarðr and above Helheimr
is: Svartalfheimr world of dark
elves which are really dwarves, the formative aspects of being. This is
the realm of shape and formation of all humanity. All things in Midgarðr take shape or form in Svartalfheimr.
Everything formed here manifests in Midgarðr. Helheimr is the realm of
the dead, the Underworld. All souls undergo rebirth here. Our
ancestors are ever present and actually nourish the living with their
presence. This is an important part of Ancestor Worship. If
this is true, honoring our Ancestors will insure their rebirth to another
level or reincarnation which is part of my tradition. It is very
difficult to leave Helheimr which is
in the realm of the Goddess Hel, daughter of Loki. It takes a
great deal of power provided from the outside. I believe that power is Ancestor
Worship by honoring all the mothers, grandmothers of my lineage and all the
fathers, grandfathers of my lineage. YGGDRASIL The World Ash Tree
of Norse mythology, consists of three huge roots and
is considered to be the pillar of the Universe. Each root goes into one
of three wells. The first root is
in Vanaheimr and goes into the Well of Urd or Well of Wryd, where
the three Norns live in their cave perpetually
deciding the fate of human beings. The three sisters are "Urd "that which has become," Verdandi "that which is becoming," and Skuld "that which will become." Wyrd is a name that
originated with the three Norse sisters known as the Norns.
They were known as Urd - "that which has
become," Verdandi -
"that which is becoming," and Skuld - "that
which should become." One of the three great roots of the
Yggdrasil reaches into the Well of Wyrd keeping the
World Tree replenished. At the well of Wyrd,
the three Norns, also known as the Sisters of Wyrd, continuously "rist"
(rist, means to engrave) Rune staves which are continuously thrown into the Well of Wyrd. The Well of Wyrd
contains all the cosmic knowledge from the beginning of all time. There is so much
going on in the Cosmic Tree of Life! At the very top of the Tree there
is a hawk named Veldrolnir. He is perched on
top of the wise Eagle's forehead. The Eagle when it flaps its wings
causes the winds of the earth to blow. At the root of the tree is a
serpent named Nidhoggr that is responsible for
constantly destroying the Yggdrasil by gnawing at its roots. A squirrel
named Ratatosk constantly runs up and down the tree
exchanging insults between the wise eagle and Nidhoggr.
The four harts or stags Dain, Dvalin, Duneyr, and Durathror have
voracious appetites constantly nibbling at the leaves of the Yggdrasil! It is said that they represent the four
directional winds when they run around. The second of the
three roots goes into the Well of Mimir in
the land of the giants known as Rimes-Thursar (the
Frost Giants) in Jotunheimr. This is where
Odin sacrificed one of his eyes for a drink from the bubbling cauldron, a
well of enlightenment, so that he would speak eloquently. The third root
stretches into the Well of Helvelgamar, an
underground spring of Nilfheim where Nidhoggr, the terrible serpent, is coiled around the base
of the tree constantly eating at the roots of the Yggdrasil. This is
the underworld presided over by the goddess Hel, Loki's daughter who
is one of his three off springs. While locked by a gate within her
realm, she resides over life and death and is half living and half dead as
well. The roots of the
Yggdrasil produced a magic fluid called aurr.
This is probably the life giving lunar blood that lies secretly at the root
of all universal-elixir myths. The Yggdrasil was also the universal
mother, “source of unborn souls." The first man, Askr, was created from the Ash tree and the
first woman, Embla, was created from the Elm
tree, and it was Odin that blew the breath of life into both of them. |
12 |
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Fehu |
Center |
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13 |
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Uruz |
South |
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14 |
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Thurasaz |
Bottom |
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15 |
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Ansuz |
Top |
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16 |
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Raido |
Near future |
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17 |
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Kannaz |
Resent past |
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18 |
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Gebo |
north |
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19 |
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Wunjo |
where one is going next |
|
21 |
Haggalaz second Ætt |
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Ætt sphere of present |
|
22 |
|
. |
Haggalaz |
Past |
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23 |
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Nauthiez |
Present |
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24 |
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Isa |
Future |
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25 |
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Jera |
Time |
what time is happening to
accomplish the journey |
26 |
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Eiwaz |
Creation |
the creation process that takes
from one step to another |
27 |
|
. |
Pertho |
Mechanical movement |
The journey from the center of
the past, present future |
28 |
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Alhaz |
Animal |
What is happening in the
surroundings |
29 |
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Sowillo |
Lessons learned over a longer
period of time |
|
31 |
Tiwaz
third Ætt |
|
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Ætt sphere of future |
|
32 |
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Tiwaz |
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33 |
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Bircano |
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34 |
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Ewaz |
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35 |
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Mannaz |
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36 |
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Laguz |
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37 |
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Ingwaz |
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38 |
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Othallo |
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39 |
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Daggaz |
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